You know what I want to learn when I start my new studies next year? An efficient way to alter character models in-game without just cutting through pre-rendered, pre-designed seams. Gibs used to be innovative, but these days it just annoys me to see that, in most games an some animated movies, they take cheap shortcuts. The first shortcut is the instagib or partial gib. Return a character to it’s giblets. Left arm, right arm, they all detach. Or just a single one, such as, for example, the head. Second shortcut is by way of texture-edit.