tag:blogger.com,1999:blog-75431181716772215602024-03-05T22:06:57.944+01:00Nerdy NonsenseHOLY CRAP IT'S A LION GET IN THE CAR! >:3Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.comBlogger74125tag:blogger.com,1999:blog-7543118171677221560.post-55441748973751859942011-11-11T18:30:00.001+01:002011-11-11T18:37:34.581+01:00The original was better.<div><p>I'm back. Sorry for the delay. <br>
Let's get right to it. </p>
<p>Complaining about remixes. Highly popular these days. These part few decades electronic remixes of any kind of music, be it classical our classic rock, converted into dance, trance or dubstep, have become increasingly popular. A notorious example is the baker street remix. Some consider it butchery, others call it murder. Many, of course, don't consider it anything but good dance-music. As it is. There are two reasons one would remix a song. The first is to improve a song that isn't very good. The second is what I imagine happened to baker street. A song, no matter how good, will only have a limited audience. I do not believe there is a single universally loved song. But there are many people who love an original song, and realize its potential. This song could, with adjustments, be enjoyed by others than the original demographic. This is hardly murdering an existing masterpiece. If anything, it gives others a taste of a style of music they would otherwise not come into contact with. And of course those who love the original do not enjoy the remix. They aren't supposed to. The song was remixed for an audience that isn't them.</p>
<p>I fear I have few rabbits on this phone, so no pictures to round off this time.</p>
</div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com3tag:blogger.com,1999:blog-7543118171677221560.post-62162489903110436712011-08-21T22:38:00.000+02:002011-08-21T22:39:16.471+02:00Greetingsfrom Ireland. :)Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com1tag:blogger.com,1999:blog-7543118171677221560.post-30671907382909034732011-06-29T00:00:00.003+02:002011-06-29T01:22:15.613+02:00Damn you Rockstar!Look, I've complained about Rockstar before. Yes, I admit, the stupid kind of complaint, and the complaint I'm not really allowed to make: "Why do you guys keep making games this good?" I've told you people before how Red Dead Redemption was so good it made me cry, because it made me get attached to the characters. It made me care about the main character's plight so much, when the ending came, I was so incredibly moved. I explained this <a href="http://mycroft-woodsman.blogspot.com/2010/06/storytelling.html">HERE</a>.<div><br /></div><div>However, their newest installment, L.A. Noire is completely different. The main Character, Cole Phelps, seen below, is someone completely unlike Marston. Marston's seen the true face of danger, was a dangerous criminal, and decided to leave that life, to become a family man, have a ranch. He's forced to become a lawman of sorts to hunt his old gangmates.<br /><br /></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl6VvHtsCTnguG-HlfzGBhrdl9PnsPE5yjNB3kBCpJvwPnV84gHqTY1zMty6cpOPSfLCBWQac1XUkZLb4sZ1uGrC63gKfaiJUILvzKSwKISUSnpaKpcx7OWOlB2_pqw1SJlEKdS2x2YWg/s320/L.A.-Noire-Cole-Phelps.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5623400453515718338" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 320px; height: 320px; " /></span></div><div><br />Phelps, on the other hand. Is a man with incredible ambition. He came from the war, where he was awarded medals for bravery. His friends hated him, however. Why that is, is only slowly revealed, but it was obvious his ambition was more important to him than anything.<br />When the war ended, he became a policeman, determined to become the most successful case-man L.A. had ever seen, in time having to hunt his old friends from the war. </div><div><br /></div><div>The difference between Cole and Marston is that Marston wanted to escape the violence, and life his life happily. Phelps... It's not clear what he wants. He's stone-cold, like Mason, but more because of principle than because of his past. It's shown he was wound too tight before the war as well. </div><div><br /></div><div>Then why is this game just as good RDR? Because of its story. RDR was a character-driven story. It made me want to continue for my own sake, because I, John Marston, wanted my wife and child back. </div><div>L.A. Noire is story-driven, but in such a way that the story fuels the emotions. After having seen the mutilated victims of a serial killer, you start hating him. Not as Cole Phelps, but as the player. And you're going to be the one to catch him, even if it kills you. And that gets stronger and stronger throughout the game, as Cole's character gets more and more 3-dimensional, so does the story. It's in the details. A house burnt down, with 5 people in it, and while searching through the wreckage, you find a family photo. An old baseball with just the slightest hint of a signature on it. And you just can't help but getting angry at whoever did this. </div><div><br /></div><div>Another great game by rockstar. And they're working on the next Max Payne. I'm wondering how that will work out. </div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com0tag:blogger.com,1999:blog-7543118171677221560.post-47175318041316512622011-05-29T11:46:00.004+02:002011-05-29T12:14:32.358+02:00Dexter<div style="text-align: left;">Dexter, the new TV series, not the cartoon, is about a serial killer working as a bloodspatter analyst for the Miami Metropolitan Police Department. He grew up with a father who realized what he was, and taught him a code, so he'd never get caught, and would only kill killers.</div><div><a name='more'></a><br /><div><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXYxVFE3ewRfi0JhG_Q4GfG9O_1yTjeo1nWyu2QaEdWyC2iWalhvnCcAie7qKjzBxdSLWKbg_NPizo8dljFALbxAcBjrpV_XAVVoNegvGJTjzVzvqYEd2zF48gnd5gCRDfSUUi7yJM2I8/s320/Michael_C._Hall_in_Dexter_TV_Series_Wallpaper_5_800.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5612074880988050962" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 320px; height: 240px; " /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><br /></span></div><div>If that doesn't entice you, what other reasons do you have to watch Dexter:</div><div><br /></div><div>1. It has some of the best writing I've ever seen in a tv series. The dialogue is simply amazing. The series is full of vibrant characters, and it seems the writers really have a grasp on how to write characters of different intelligence. Most notably the police department has writing good enough to create real, living persons, while at the same time making them interesting.</div></div><div><br /></div><div>2. Dexter himself, a character who thinks one thing (in voice-over, of course), and says the opposite. He's supposedly the most realistic portrayal of a psychopath in a tv series, and he's <i>awesome</i>. Michael C Hall earned a Golden Globe and a Screen Actors Guild Award, both for this role, and you'll see why.</div><div><br /></div><div>3. Plot. It's based on a series of books, which means that seasons have themes, that there is overarching character development. The writers, if fired, are replaced with equally competent people who know exactly where the series is going, instead of just faffing about *cough*Lost*coughcough*. We get long stories, and every season ends with the beginning of the next one, in a smooth transition, so it doesn't feel as though the writers had to come up with something new in between seasons. </div><div><br /></div><div>4. Cinematography. It's got good cinematography. It's not spectacular, but it doesn't have to be, as it focusses on characters and dialogue. Most scenes are shot in such a way as not to draw attention to the camera, but whenever there is action going on, such as Dexters own murders, there is quick, snappy editing, strange shots, most of them to slightly distance the viewer from the out-of-this-world mind of the protagonist. The strange thing is that action is not always where you would expect it to be, like in the opening sequence, which shows nothing but Dexter getting up, getting dressed, and having breakfast. And it's one of the most violent opening sequences I've seen in a while.</div><div><br /><iframe width="425" height="349" src="http://www.youtube.com/embed/W_Nmek2IDfE" frameborder="0" allowfullscreen=""></iframe><br /></div><div><br /></div><div>It's definitely a series worth watching. If you can, give it a try. Amazing cast, amazing writing, awesome plot, and a kickass soundtrack. If you like your cop shows messy, and your serial killers messier, you're going to love this.</div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com0tag:blogger.com,1999:blog-7543118171677221560.post-76060145867881645882011-05-20T16:37:00.001+02:002011-05-20T16:37:56.710+02:00Power and perspective.Aside from the 'long depression' of 2008 and the devaluation of money in general, the early 21st century has seen another inflation: the inflation of the value of information. Information used to be power, but with the advent of the internet, information became less and less valuable as it became available to everyone. <br/> Many pre-internet adults have not realized this shift, or find it too difficult to adjust to it. Teachers are still convinced they are somehow better than their students because they know many things their students don't, but aside from those in advanced fields, they don't. I can conjure up the same knowledge as a 4th grade geography teacher. Sure,not off.the top of my head,but the internet has become an extension if my knowlege. <br/> I believe that, as of now, power no longer lies in what you know, but in the application of it. After all, it is almost impossible to posses knowledge noone else is privy to. So your uniqueness lies in your perspective. Lateral. Out of the box. As a little thought experiment: make, in as few words as possible, a connection between nihilism and plastic wrap. Or make a drawing, pictionary-style, of "self-deprecating". Or make up your own exercises. <div style='clear: both; text-align: center; font-size: xx-small;'>Published with Blogger-droid v1.6.9</div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com5tag:blogger.com,1999:blog-7543118171677221560.post-41536698420250069062011-05-17T12:38:00.001+02:002011-05-17T12:38:00.476+02:00(There's no) satisfying the CoD crowdIf you've ever played a call of duty-like shooter, you will have noticed several things. <br/> First, they seem to hate the game with a passion. They all agree that a previous one was better, but they all play the new one because everyone else is doing it. <br/> Second, most of them are convinced that not only are they pretty good, they're better than their friends. <br/> Third, many claim to have a sort of 'code of honour'. There's certain things they'll never do, except when they really want to or have to. Fourth, and the point of this post, is that they hate every other player who kills them. It disputes their belief in their own awesomeness. Those people,obviously inferior, must therefore have killed them in a way that doesn't count. Maybe there was lag, or maybe the other player broke the code (which, again,only applies to others). How do they break it? <br/> 1. Sprinting + firing from the hip. More effective than carefully aiming. <br/> 2. Running around with 2 shotguns/revolvers. <br/> 3. Staying in a single location, say, a building, securing it, and killing those who get close. <br/> 4. Staying on a rooftop, a while away, and sniping everybody to bits. <br/> 5. Quickscoping in close quarters. <br/> 6. Knifing. <br/> 7. Random grenades. <br/> 8. Aimed grenades. <br/> 9. Ditto flashbangs. <br/> 10. Rocket launchers, grenade launchers and claymores. <br/> Basically, all you're allowed to do is hang around the frontline, while everyone else pretends not to use all of the above techniques to end you. <br/> And I find the notion that you're not allowed to play the game the way it's written pretty silly. <br/> <br/> <br/> <br/> Also, first post from my cellphone<div style='clear: both; text-align: center; font-size: xx-small;'>Published with Blogger-droid v1.6.9</div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com1tag:blogger.com,1999:blog-7543118171677221560.post-9345741304917632452011-05-05T04:18:00.005+02:002011-10-15T14:20:38.980+02:00Dark<div>Morbid little poem. My blog, my morbid poetry. Oh, and in case you think I've gotten emo (lol), this was commissioned :D</div><div><br /></div>Are you scared <div>of the dark, my friend?<div>You are, no need </div><div>to pretend, my friend.</div></div><div>You're unprepared</div><div>in the dark, my friend.</div><div>It will feed,</div><div>yes the dark, yes it will, my friend.</div><div><br /></div><div>The darkness is alive, it's a thing.</div><div>It's old and strong and terrifying.</div><div>And it only wants you to sing,</div><div>my friend.<br />To sing and scream and plea,</div><div>my friend.</div><div><br /></div><div>You are not prepared,</div><div>my friend.</div><div>and while the dark has got you scared,</div><div>my friend.... you're not nearly scared</div><div>enough.</div><div><br /></div><div>The dark will fill your nose, </div><div>with ash and smoke, like a black perfume.</div><div>The dark will fill your mouth,</div><div>with tar and oil, like a final drink.</div><div><br /></div><div>It will fill your lungs and cloud your eyes and seep into your ears.</div><div>It will wrap around your brain and clench it tight,</div><div>filling your mind and your eyes with tears</div><div>as it takes away the morning light.</div><div>And then it shows its teeth, in your mind, </div><div>black and twisted, bent like steel,</div><div>it will root and dig and grind and find,</div><div>a nightmare in your head and make it real. </div><div><br /></div><div>Are you scared of the dark, my friend?</div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com1tag:blogger.com,1999:blog-7543118171677221560.post-47462252897865884692011-04-19T16:52:00.003+02:002011-04-19T17:08:25.327+02:00More ranting about timeYou know, I've been wondering something. We perceive there to be this moment called the 'now', which is between "back then" and "in a sec". Everyone recognizes this, as it is the moment where shit goes down, where decisions are made (after all, you can't make a decision in the past).<div><br /></div><div>But this "now" we speak of, are we sure it's universal? If you look at your life as a timeline, you can say that the now is something that moves forward, like a track on itunes. But that doesn't make any sense. What's the speed of that progress bar? One second per second? Infinite nows/hour? </div><a name='more'></a><br />But, just for arguments sake, let's say that there is a time/time or a speed of living life. What would that imply? Would that mean that it's possible for nows not to be in synch? I'm not saying that someone says something that the other person only hears 15 seconds later. That would be "normal" time being out of synch. <div><br /></div><div>Let's use a little visual aid. These are 4 lives. They belong to John, Paul, George and Samanta. </div><div><br /></div><div>J: ------------------------</div><div>P: -------------</div><div>G:-------------------</div><div>S: ----------------</div><div><br /></div><div>You'll notice that they weren't all the same age. But let's assume they weren't born on the same day. That would make it: </div><div><br /></div><div>J:</div><div>------------------------</div><div>P:</div><div> -------------</div><div>G:</div><div> -------------------</div><div>S:</div><div> ----------------</div><div><br /></div><div>As you'll see, George is the youngest, John the oldest. We assume our perception of time to be a vertical line, scanning from left to right, and the position of that line to be the "now". But what if it's not? What if there is time "on" time itself? Time Squared, if you will (no pun intended). What if all of time exists at the same time, because it is only perception, and in order to observe it, there had to be another time, one parallel to it? Meta-time, time-squared, whatever you wish to call it, is a fun idea, because it implies, among others, that our "nows" may not be in synch. My now may be 5 minutes behind on yours. </div><div>I'm not sure I get it myself, and I'm most likely wrong, but I'm still interested to hear your thoughts on this. </div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com11tag:blogger.com,1999:blog-7543118171677221560.post-66911228731933891182011-04-05T15:07:00.003+02:002011-04-05T15:56:02.424+02:00Why Assassin's Creed is one of the saddest games I've ever played.At first glance, Assassin's Creed is about people stabbing other people. However, there's more to it than that. Yes, the first two main characters that are introduced, Altair Ibn La Ahad and Desmond Miles are bland, so unidimensional you could say they're non-dimensional. But it's when Ezio Auditore da Firenze is introduced that, to me, the Assassin's Creed franchise not only picks up speed, but emotion and strength as well. <div><br /></div><div><br /></div><a name='more'></a><br />Ezio's is one of the saddest tales I've been told in a while. As a young nobleman, son of a banker, who is secretly a member of an order sworn to protect the world from the Templars, Ezio has little to worry about. He falls in love, have bouts with rival families of Firenze and generally has a kickass life. And then his father is uncovered as the Assassin he is, and so Ezio's father, elder brother and <i>twelve year old little brother</i> are hung for treason. While this is going on, Ezio's sister and mother are raped and almost murdered, leaving the mother in a state of deep shock, unable to speak for at least a decade, with only the occasional hint of recognition: whenever Ezio brings her feathers, something his little brother used to collect. <div>Ezio's family is hunted by the Borgia, a family who you may or may not know to be some of the most powerful people during the Renaissance, including Rodrigo Borgia, who became pope. It's Ezio's quest to retreive the McGuffin of power from the Borgia, while at the same time becoming a master Assassin. Remember that 'falling in love' I mentioned before? He fell in love with a girl named Cristina, who you visit right before the poodoo hits the fan. After you leave Firenze, she is not mentioned again. The reason for this is that Ezio happened to forget mentioning the fact that he was leaving. She blames him for this and has stopped waiting for him after ten years, and does not take kindly to him seducing her during a masquerade in Venice. It's only a few months later that she admits she always hoped he'd come back. Might seem lovely, except that, at the time of uttering, she is dying in his arms, while he's trying to take her to a doctor. He doesn't get there in time. </div><div><br /></div><div>And we're not done. The entire series is dotted with Ezio's attempt to form connections with people most of whom who die or are traumatized in some way. There's even a character at the beginning of Brotherhood who I will not forget any time soon, simply because of the way he says things, and what he says. His wife has been killed, after being defiled by the executioner. He tells Ezio he wishes the executioner had just killed her. While he's saying it, he realizes what he just said. He <i>wishes</i> the executioner had <i>just KILLED his WIFE.</i> </div><div><br /></div><div>This is not a game for children. Despite its superficial aura of badassery and awesomeness, it's a hard world, where sticking to your principles is going to leave you shot, stabbed, bruised and ultimately forgotten, while the monsters become famous. </div><div><br /></div><div>It's an amazing story, it's well told, and I can't wait to see how it ends. </div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com3tag:blogger.com,1999:blog-7543118171677221560.post-20641684162529561902011-03-25T20:57:00.004+01:002011-03-27T03:24:50.625+02:00Duality Post<div style="text-align: left;">Double post, to make up for lost time and stuff. First off is a review of splice. I'm not going to give you any spoilers, don't worry.</div><div><a name='more'></a><br /></div><b>Splice Review </b><div><div><br /></div><div>Okay, so, Splice. The film starts of with two scientists, "happily" married (if I met them in real life, I wouldn't give them two months, that's how little chemistry they have. It works in the movie, though.), working on the same project. This project is to combine the dna from several different species and use that somehow to work on vaccines for diseases. I don't know how. </div><div><br />And then they figure how they should combine those with human dna, so they can have vaccines for people as well, but petty morals get in the way and their chief gives them a red light. Of course they do it anyway, in secret. It's interesting to point out that "we shouldn't do this, it's unethical" is thrown between the main characters like a hot potato throughout almost the entire movie. </div><div><br />So they create a creature that's mostly human, but has different parts from different animals as well, like a stinger. It all works very well. Mostly, I think, because the film is not trying to sell their special effects, but instead focusses on the two main characters, their ethical dilemma's, and their relationship. </div><div><br /></div><div>The movie comes to a beautiful, if downplayed, climax, giving you a feeling of slight unease, perhaps some sadness, and the realization that the main characters have some serious introspection to do, re-evaluate themselves and their relationship.</div><div><br /></div><div>Sadly, this is not the end of the movie. My guess would have been that there was executive meddling, but it was Vincenzo Natali, the director and writer, who made the decision to stretch the movie out for an additional 20 to 30 minutes in a scene right out of the '95 horror movie "species". Everything in the first part of the movie was about ethical, moral and scientific dilemma's. The last part was... cheap. I have no other name for it. It was cheap. </div><div><br /></div><div>It would have ended with the viewer questioning what they would think in this situation, but instead ends on a semi-cliffhanger that's only missing a loud "dun dun duuuuuun".</div><div><br /></div><div>But for what it's worth, it's a good movie. It's worth watching for good directing, some amazing acting, and strong art direction. </div><div><br /></div><div>I give it a 7 out of 10, losing 2 points for their ending.<br /><div><br /></div><div>I'm giving it the Forgotten Award. First part is really good, very cerebral, but messes up on the climax. </div><div><br /></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYOSQeKzgwCWGC__ZewFEclcXlxIVMVfVHEjLJxObjzcHltkMFcM15en_KiUB_Hgsqe9CmHERjHAAqYv4F1gLBUfdFVRtG0rl71SpW4eXpSHLLeHFvTHZL3at4aUjXytq7StFuAC21X-I/s320/Screen+shot+2011-03-27+at+03.22.32.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5588564237913581730" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 320px; height: 255px; " /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><br /></span></div><div><br /></div><div></div><div>Though I have to add: Forgotten was a piece of crap at the halfway mark, Splice just loses it edge at the 80% mark. Don't make the full comparison. Splice is good. </div><div><br /></div><div>And now for something completely different:</div><div><br /></div><div><b>Online Speed vs Real Speed</b><div><br /></div><div>People often try to understand the internet. It's a bit like trying to fully understand the intricacies of the world you're living in, from the point of view of an alien. If you don't grow up in it, you're going to have a hard time adapting. </div><div><br /></div><div>I find it hard to think of a decent analogy, so this will have to do: think of it as winding up two lengths of rope. As long as you're winding both up with your intricate pulley system, you'll be able to advance and keep up with both: Life, and the Internet. </div><div>If, however, you let one of them go, it will slow down and even, at a certain point, start picking up speed relative to you, and be incredibly difficult to pick back up on. Many youths, such as myself, have, at times, some difficulty adapting to real life when the internet is so much easier to understand. It's like we can see and feel the currents of what works, what jokes you can make, who's important and who's not. But then you go offline and go: "When did the supermarket close?" "A year ago" "Ah... kay...". </div><div>But people over 40 grew up believing there was only one pulley. The second one wasn't invented yet, and when it did, they saw it as more of an optional thing than something that could hold as much value or importance as their original pulley. But it's not that easy for others such as myself. They hold equal value, equal priority. After all, my life is 50% virtual. But people who live their lives completely in the real world don't get that the other pulley can be just as important, and see you only giving 50% effort on the real world. </div><div>To go back to the pulley-analogy: there's 2 kinds of people. </div><div><br /></div><div><ul><li>Single Pulley-ers</li></ul><ul><li>Double Pulley-ers</li></ul></div><div>Single Pulley-ers are either really technologically conservative or extreme-wow players. They either only care about life and do not care about the internet. They have no computer knowledge, and assume that other people will solve their problems for them. These tend to be, sadly, bosses. Then there's the people who no longer have a grasp on reality. </div><div><br /></div><div>The Double Pulley-ers can be divided into two groups:</div><div><br /></div><div>50-50 Pullers</div><div>80-0 Pullers</div><div><br /></div><div>But Mycroft_Holmes, I hear you say, how does this make sense? </div><div>Well, I'd love to explain, but I'm trying to figure out how you pronounce the underscore</div><div>...</div><div>..</div><div>.</div><div><br /></div><div>THAT COULD HAVE BEEN FUNNY!</div><div><br /></div><div>Anyways:</div><div>50-50 pullers spend equal amounts of energy on keeping their time balanced between life and internet. I wish I was one of these.</div><div><br /></div><div>Second the 80-0 people spend 80% of their effort on one pulley, and the remaining effort on keeping the other from degrading and speeding up.</div><div>80% RL people use mail and facebook, but nothing else, and tend to not respect the idea of the internet as being an integral part of your life. </div><div>80% Internet people tend to live online, but actually keep their life from collapsing. You do the occasional job so you don't run out of money, you talk to your friends, and then you go back home to manage your blog, your forums, your games, your online projects. </div></div></div></div><div><br /></div><div>And anyone who doesn't keep their internet pulley active and turning in the right direction is going to have trouble picking it up as if it's nothing. The internet moves at a different speed than what you're used to. Time goes a lot faster online. If your youtube clip doesn't gain 200.000 views in one week, you're not going to go viral. Just keep making more. You never know. </div><div><br /></div><div>I'm finding it hard to structure this, so I'm just going to let you file and categorize this after I'm finished or dead, whichever comes first. </div><div><br /></div><div>You can categorize memes in several ways, but here's a distinction that will serve our porpoise:</div><div>- Real life things becoming memes</div><div>- Things created online staying online.</div><div><br /></div><div>People like the Homeless Guy with the Golden Voice are awesome, and famous for a whole week. 24 Hours after his first video appeared he had a job, an interview and an invitation to a tv-channel. 144 hours after that, he was never mentioned again. But he was famous and will be remembered.</div><div><br /></div><div>Real life things seem to have less of an impact on the internet as things generated online do. "Problem?", fsjal, rageguy, "Y U NO", "I can haz?", "better drink my own piss", all of those will stay around for a while. They aren't people or things, but concept, exploitables, to be used and reused, and they will be. </div><div><br /></div><div>But you should accept that the internet is generally a bad place to start a long-running ad campaign. You should start on making a tv-spot, that might be distributed and made famous through the internet, but you shouldn't start there. The Old Spice commercial got internet fame and, although out of the spotlight after 3 or 4 months, which, before the internet, would've been pretty darn bad, will not soon be truly forgotten. </div><div>It's like the internet is the short term memory of a kitten with add. Anything that holds its interest for a second is exceptional. Longer than that, and you go into long term memory, never to be forgotten. Weebl cranks these out like there's no tomorrow (Badger Badger Badger Badger Badger Badger Badger Badger Badger Badger Mushroom Mushroom), and there are others. Many others. Eduard Khil, for one. </div><div><br /></div><div>But you should never assume you understand the internet, that you're able to predict what's going to happen, and that you know what will work, if you do not surf the web like it's your home. You need to know the newest covers for Rebecca Black's Friday. You need to know the myriad ways in which the Biebster has made a fool of himself. You need to know at least 14 different exploitables and know them by name. Okay, you don't, but you need to understand what I'm getting at here. You don't need to intrinsically know all these things, but you need to understand that there is a list here of things you've never heard of, all of which are incredibly famous, and most of these have become so within the last 14-28 days. </div><div><br /></div><div>This is not the fast lane. This is the FTL Lane. The Quantum Lane. The Twilight Zone. It's where ideas are born and die so quickly they can be said to hardly have existed at all. It's a living organism comprised of the minds of people of this earth. Every single one of them anonymous if he so chooses, and most of them children at heart. </div><div><br /></div><div><div style="text-align: center;"><span class="Apple-style-span" style="color: rgb(51, 51, 51); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 13px; line-height: 23px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; ">Before me things create were none, save things</span></div><span class="Apple-style-span" style="color: rgb(51, 51, 51); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 13px; line-height: 23px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "><div style="text-align: center;">Eternal, and eternal I endure.</div><div style="text-align: center;">All hope abandon ye who enter here.</div><div style="text-align: center;"> -Dante Alighieri</div></span></div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com0tag:blogger.com,1999:blog-7543118171677221560.post-72435264365980526982011-03-23T16:54:00.002+01:002011-03-23T17:41:53.026+01:00Decent PostHi there, all five or six of you. I think you've been wondering "Why are all these blogposts so crappy?" or "Why do I always look fatter when I'm looking down?". Well, it's because I don't have enough inspiration and you have low self-esteem. Something like that. Anyways. This is going to be relatively serious because I've been going through some things lately. I'm not going to delve too deeply into them, but let me just say that relationships are hard. And Women, capital W, are hilarious. I used to think I had women, and people in general, all figured out. I've had to 'update' my knowledge a lot, lately.<a name='more'></a><div>Base knowledge of women:<br /><div><ul><li>Women like compliments. (I like your eyes)</li><li>Women prefer specific compliments. (It's awesome how your eyes turn gold in sunlight)</li><li>Women will not believe general complements. (of course you're beautiful)</li><li>Women prefer bad boys.</li></ul></div></div><div>Freshly acquired knowledge:</div><div><ul><li>Women (especially smart ones) are convinced that their opinion is the right one. </li><li>Women (seem to) assume you know this to be true. </li><li>Women will not attempt to change you.</li><li>Women do not want you to change for her.</li><li>Women will expect you to see for yourself what is 'wrong' with you.</li><li>Women expect you to change in a way that just so happens to coincide with their idea of the perfect you because they assume you have the same image.</li></ul>No, I am not bitter. :)</div><div>Don't worry, I like the womenfolk. They're pretty, tend to be cleverer on average than men, good conversationalists (if anything), tend to be more open-minded, and, well, they're just pretty. :p</div><div><br /></div><div>This does not apply to all women, but it seems to be a general rule. It's, sadly, not directly related to the stuff that's been going on in my life, so I can't even sneakily tell you that's what's been causing the problems and point at someone. Well, if you have to blame someone, blame Obama or Steve Jobs. They're always popular targets. </div><div><br /></div><div>So. </div><div><br /></div><div>Now what?</div><div><br /></div><div>I've got a sequel to the first song I've written I'm working on. I'm working on a Minecraft Texture Pack. I have 2 ideas for short-films, both of which would need actors (only one has a speaking role. The other is more of a music-video for a song with a good story.)</div><div><br /></div><div>But now what? Right now? Work, I guess. Why's life make itself complicated? It could be so simple! </div><div><br /></div><div>Sartre is other people.</div><div><span class="Apple-tab-span" style="white-space:pre"> </span>-Nietsche</div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com8tag:blogger.com,1999:blog-7543118171677221560.post-84014294473105542582011-03-22T22:53:00.001+01:002011-03-22T22:55:11.510+01:00I keep forgettingwhat I was going to write. <br /><br />It's annoying as hell! Every evening I'm like "Ooh, this is an awesome subject", something along the lines of 'why I'm back and wholahglahblabla', and that's as far as I get and bleh!<br /><br />I'm going to try to churn out something asap.Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com1tag:blogger.com,1999:blog-7543118171677221560.post-1839044795936509592011-03-16T03:50:00.001+01:002011-03-16T03:53:31.324+01:00TronCraft<div style="text-align: left;">I'm working on a texture-mod for minecraft. Pics might follow later. it's late. I'm tired. Hippo.</div><div style="text-align: left;"><br /></div><div style="text-align: left;"><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><img src="http://www.istockphoto.com/file_thumbview_approve/2249723/2/istockphoto_2249723-cute-pink-hippo.jpg" border="0" alt="" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 380px; height: 380px; " /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><br /></span></div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com0tag:blogger.com,1999:blog-7543118171677221560.post-43806203897538892182011-03-13T20:36:00.001+01:002011-03-13T23:27:30.639+01:00TumblrMy pictures, music and clips will show up there now :)<br /><br /><a href="http://nerdynonsense.tumblr.com/">This</a> is a link to eet.Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com5tag:blogger.com,1999:blog-7543118171677221560.post-79789684737318369652011-02-28T19:25:00.001+01:002011-02-28T19:25:51.307+01:00Something to check out<a href="http://garrettartlair.blogspot.com/2011_02_01_archive.html">Beautiful artwork</a>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com1tag:blogger.com,1999:blog-7543118171677221560.post-54497082713313250352011-02-22T19:33:00.005+01:002011-02-26T23:44:54.766+01:00Programming shortcuts and Reading Up.<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 16.0px Georgia; min-height: 19.0px"><span style="letter-spacing: 0.0px">You know what I want to learn when I start my new studies next year? An efficient way to alter character models in-game without just cutting through pre-rendered, pre-designed seams. Gibs used to be innovative, but these days it just annoys me to see that, in most games an some animated movies, they take cheap shortcuts. The first shortcut is the instagib or partial gib. Return a character to it’s giblets. Left arm, right arm, they all detach. Or just a single one, such as, for example, the head. Second shortcut is by way of texture-edit.<a name='more'></a> Say that a character gets stabbed, or shot, or whatever. There’s the tearing of clothes, the spurting of blood, the gnashing of teeth, etc... However, if you would edit that exact frame of the game in a 3D-editing tool, and just remove the knife from the frame, you’d just have the original character model, with a bloodsplatter added to its texture. While you wouldn’t think this </span>is visible, because there’s a knife in the way, that’s not exactly true. When you cut your meat, you can see the area around the part you’re cutting move as well. It’s not like your knife slices through a hologram. But that’s what either the knife or the character model often look like. The knife didn’t cut them, it went clean in. But this is nitpicking. This problem is, however, visible in a second example, and far more prominent at that: vegetation. I’ve yet to see a game where grass looks good. It’s either directly painted on the floor, which is just lazy, or it’s grass holograms that aren’t correctly elevated. Or a combination of both. But it doesn’t look like grass. No matter how good a game is, no matter how advanced the console or the graphics or the engine, they still can’t get two things right: grass and hair (Okay. Hair, I get)<span style="letter-spacing: 0.0px"></span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 16.0px Georgia"><span style="letter-spacing: 0.0px">I just want to see if I can find a way to solve that. Maybe a system that gets rid of the clean divide between textures and polygons. Polygon textures would be useful, for example. A stab-wound where the hole is pasted on the character, but actually has depth. And no cheating! No putting holes in a character and then filling up the hole with meat.</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 16.0px Georgia; min-height: 19.0px"><span style="letter-spacing: 0.0px"></span><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 16.0px Georgia"><span style="letter-spacing: 0.0px">Anyway.</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 16.0px Georgia; min-height: 19.0px"><span style="letter-spacing: 0.0px"></span><br /></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 16.0px Georgia"><span style="letter-spacing: 0.0px">It's been 20 days since an update, so here's a curious cat wondering what I've been doing in that time.</span></p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJv-cgd2NLJIgDXmSYllaCrjEHqOH7JPO92O8rp2TuAHoWBh1WYZMWwPkYHxBgGrKj-UbuEVdjhgle4hG9XwZRsezcAmyG5-0FmNofnr_CZoHKWOpVPqjchNC4dHNqBkl8b1n90TjWgtI/s320/1262729134904.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5578125939086748546" style="float: left; margin-top: 0px; margin-right: 10px; margin-bottom: 10px; margin-left: 0px; cursor: pointer; width: 320px; height: 213px; font-family: Georgia, serif; font-size: 16px; " /></p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;">Well, curious cat , I'll tell you. I've been wasting my time. Duh. You don't have to ask that. Anyway. Here's a list of things I'm not going to dress up as, for future reference. Do not attempt to make me. That would result in the death of at least one of the parties involved, probably both. Really. For no reason will I dress up as one of these. I have no desire to. Some of these are because I find it degrading to do so, others are because I don't want to, not even for, and especially not, as a joke, which is degrading for the people in question (eg: transvestites and the like. (My point being: pretending to be a transvestite as a joke is not funny. Since I am not, I do not have the urge to dress up as such. However, I get it. It is therefor not a joking matter)) </span></p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;">Here it is: </span></p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"></p><ul><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Smurfs</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Babies</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Half- or fully-naked people</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Women</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Anyone under the age of 16, really</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Handicapped people, as a joke. </span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Indians</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Probably not Na'vi. </span></span></li></ul><div><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Things I <i>will</i> dress up as:</span></span></div><div><ul><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Ninjas</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Pirates</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Star Trek characters</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Star Wars characters (not jabba, of course)</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">G-men</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">Army Personnel</span></span></li><li><span class="Apple-style-span" style="font-family:Georgia, serif;font-size:130%;"><span class="Apple-style-span" style="font-size:16px;">40k Marines</span></span></li></ul></div><p></p>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com5tag:blogger.com,1999:blog-7543118171677221560.post-73483046780797104332011-02-06T17:41:00.001+01:002011-02-06T17:41:45.398+01:00CatfaceStop whatever you think it is you're doing and watch this.<div><br /></div><div><br /></div><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/dBQNQ6qzCA0" frameborder="0" allowfullscreen=""></iframe>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com2tag:blogger.com,1999:blog-7543118171677221560.post-86965411610356837412011-01-26T15:47:00.003+01:002011-01-26T15:58:36.593+01:00True SelflessnessI've given this subject this subject some thought. I've always thought that there was no such thing as true selflessness. <div><br /></div><div>Let's define a selfless act first: To do something without benefit for yourself.</div><div>I believe that benefit includes feelings. After all, you are not truly selfless if you feel that what you are doing is right and it makes you feel good. You have other motivations. Helping the other person is a side effect of making yourself feel good. People don't give money because they're selfless. People give money because they feel it is the right thing to do, and that satisfies their feeling of justice or whatever. Gandhi did what he did because he felt it was the right thing to do. Which must have given him pleasure. If he 'felt' it was wrong what he was doing, but knew it was the right thing to do, he wouldn't have done it, I think.</div><div><br /></div><div>To give you an example: would you torture your sibling to save a million people? Would go at them with a knife and extend their suffering for as long as humanly possible, if it was the only way to save an entire continent? Would you murder hundreds and forsake yourself and your own self-respect if it meant saving a species? I know very few people who would say yes. And yet, I think that is selflessness. To forsake yourself, and your feeling of self, for the benefit of a thousand. This has come up loads of times in movies: sacrificing one for a million, or a hundred for a billion, is according to the movies, never right. Experimenting on the few for the benefit of the species is amoral and wrong. And yet, from the point of view of the species, is it really? </div><div>Is it not truly selfless to let this horror go on because you KNOW it will be for the benefit of the species? Ponder about this for a bit. I dare you. Could you do something you would never do if it meant the survival of everyone you know? That, I believe, is what it means to be selfless. Not giving a homeless man enough money to buy a differently faced coin of the same value.</div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com12tag:blogger.com,1999:blog-7543118171677221560.post-18233581136367701532011-01-20T23:00:00.002+01:002011-01-20T23:05:44.302+01:00Black Ops MultiplayerFun. :)Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com0tag:blogger.com,1999:blog-7543118171677221560.post-35097245009429936102011-01-19T11:39:00.004+01:002011-02-26T23:48:51.068+01:00Black Ops and Modern Warfare are mutually exclusiveI know I talk about games a lot, but this is going to be a big rant. I know I also tell anyone I can get my hands on that games are the pinnacle of human storytelling. This has nothing to do with that. I am just going to bitch and whine about how one game is better than the other. But for good reason. But, you know, you've been warned. If this kind of thing doesn't interest you, I suggest you check out http://www.notquitewrong.com/rosscottinc/. It's awesome and a lot more funny than what comes after the jump.<a name='more'></a><div>Very simple really.</div><div>Modern Warfare 2 came out over a year ago. Black Ops came out recently. While both Call of Duty games, they're made by two separate studio's: Infinity Ward and Treyarch. There was a huge fight between Infinity Ward and their boss, so they quit. Well, technically the CEO's were escorted to the exit by security and their entire time followed suit, because, well, Activisions CEO, the owner of both studios, Bobby Kotick, is a dweeb, a jerk, a douchebag and a bit of a cunt. And not in a good way. </div><div>A whole lot of legal trouble later, Infinity Ward still exists under a different name but does not hold the rights to the Modern Warfare franchise, and Activisions inferior studio is left to clean up the mess. They screwed up royally with World at War, whose sole redeeming feature was zombie mode, because back then, it was unique.</div><div>So here we are.</div><div><br /></div><div>Black Ops is boring. It is not just boring, it is boring as Fuck. Where Modern Warfare (1&2) are an amalgam of bad war movies, just over the top enough to make it fun (you witness a nuke go off in your general direction, for one), Black Ops is like that 80's conspiracy movie that takes itself way too seriously. But it's not just that. The gameplay is horrible as well. I played Black Ops. Once. On a hard setting so that I could play it again on an easier one to go trophy hunting. I can. Not. Finish. Level. 2. Out of sheer boredom. Every level, I wait for the next one, but it never gets any better. The game feels wrong somehow. Like there's something missing. It's not just that every gun sounds like you're smashing rocks with bigger rocks and remixing it, or that, despite being played by Sam Worthington, Ed Harris and Gary Oldman (and some rapper guy who plays the token black guy. He's the only actor to get mentioned in the promo video. Maybe the demographic wouldn't have heard of, say, Harry Potter or Avatar), the characters are bland and uninteresting. But that's not the problem. There's something inherently boring about the game. I think it's because the level design is bland, as are the enemies, and they tried to fix that in two ways. First, they added a lot of smoke. Second, every once in a while, you get a level with a really strange design, through which no human could possibly navigate, so they take control away from you every other second to guide you in the right direction.</div><div>There was one (1) fun part in the entire game: flying a helicopter. That's it. </div><div>Modern Warfare 2 solved the above problems by having every other level have a different play-style or gimmick. Sometimes you're in the back of a hum-vee with a really big machine gun, sometimes your chasing someone through a favela or shooting a russian arm-dealer (wink wink) from a really long way off. </div><div>Black Ops has every level be the same, with different backdrops. Than there's the part where you're supposed to feel invigorated and pushed on by the story and adrenalin. Frankly, you're missing both. The story is straightforward, the big reveal was obvious from about 20 minutes in, and every "twist" is just stupid.</div><div>You have to go all the way to asia to get a contact, who is crazy prepared, only to have him get shot in the face as he's about to tell you what you want to know. This is not edgy storytelling this is annoying. I wished, more than once, that the character would say "fuck it" and go home. No such luck.</div><div><br /></div><div>Here are some other reasons Modern Warfare 2 is superior: </div><div>- Spec Ops. I would buy MW2 just for spec ops, if it didn't have that ridiculous price tag. Seriously though. If you're playing with two, it's a ton of fun, and you can keep playing and re-playing and re-playing and re-playing and.... I know I did.</div><div>- Zombie mode. Used to be fun, back when everyone didn't get on the bandwagon. It's not very special. You can play it with friends, which basically means you're playing it with people who are expecting a multiplayer game but really should not. It's not multiplayer. There's just a bunch of you fighting off zombies. Teamwork will be of no help. The only reason not to play alone is so you have higher odds of respawning. Boring.</div><div>- Captain Price/McMillan/Soap Mctavish. 'nuff said.</div><div>- Reznov (HUGE SPOILER AHEAD. Skip until after my go-ahead:</div><div><br /></div><div><br /></div><div>Reznov is a figment of your imagination, which is apparent as soon as you see him interact with any character after your first level with him. As in, he doesn't, and people go "wtf is your problem, man?" whenever you talk to him. He's supposed to be treyarchs Price, but he really isn't. He's just someone who yells a lot and speaks in cryptic tongues. </div><div><br /></div><div><br /></div><div>SPOILER OVER!</div><div>- The guns. Oh the guns. It seems like they tried to make up for lack of a decent arsenal by adding a shotgun that fires fire-bullets (Pointless. It's a shotgun. If I blow a guy's legs off, I think I'm safe from him, whether he's on fire or not). Another addition is the flamethrower, another one of those weapons that is used only to spite others. It sets people on fire, which gives them just enough time to kill you and die themselves. This does not help anyone.</div><div>Add to that that most guns sound like shit. The multiplayer fixes this by adding several modern-era weapons, such as the famas (in use only exceeded by the ak-47).</div><div>- The AK-47. The only one not directly related to Black Ops. It's the most overused weapon in video games, and not for the right reasons. In real life, it's used a lot because it's so incredibly reliable. It doesn't jam. That's it. In most multiplayer games, it's one of the best weapons, having great accuracy and damage. It's not that good, especially in comparison to other weapons. But blegh...</div><div><br /></div><div>Anyway, that was it.</div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com6tag:blogger.com,1999:blog-7543118171677221560.post-64717866021084681532011-01-14T04:13:00.002+01:002011-01-14T04:18:10.719+01:00Oh DearHere's a conversation that took place in my head last night that got me slightly worried about my own mental health.<div><br /></div><div>"You really need to stop talking to yourself. He needs to sleep."</div><div>"Stop referring to yourself as he. You're going to think you're going insane."</div><div>"You mean you are. I mean... I am."</div><div>"Stop this, I want to sleep. Good.</div><div><br /></div><div>The following line was also worrying, but slightly less so:</div><div><br /></div><div>"I should blog about this."</div><div><br /></div><div>The thinking about thinking about my own thoughts is happening enough to annoy me. Anyone know what I'm talking about? Thinking something, then having a thought about just because that's the kind of thought you expect you're going to have, only to contradict yourself until you drown in a sea of voices and thoughts AND CAN'T FIGURE OUT YOUR OWN OPINION!</div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com2tag:blogger.com,1999:blog-7543118171677221560.post-17353806868920112382011-01-05T01:18:00.002+01:002011-01-05T01:19:53.293+01:00Slow update<div>I've been busy with things like this</div><div><br /></div><div><br /></div><br /><a name='more'></a><br /><br />Humans are a special sort.<br />They dance and sport in tennis courts,<br />Human beings are a vexing lot.<br />Voraciously vexing, a stirring pot,<br />Of Humans being human beings<br />And Human beings being human.<br /><br />That being said, I have to add<br />They are verily not all that bad.<br />Rarely unreliably rough <br />Tense or timid, tame though tough<br />They’re humans being human beings <br />And human beings being human.<br /><br />Fickle and free though they may be,<br />They fidget and fiddle for all to see,<br />Sincerely insincere, so odd and very queer<br />The sheer fear of being near <br />The other humans being human beings<br />Or the human beings being human.<br /><br />They’re a special sort<br />A vexing lot.<br />I like them though,<br />Those humans being human beings<br />How I like them so, <br />Those human beings being humanIskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com0tag:blogger.com,1999:blog-7543118171677221560.post-68989696389758492502010-12-28T18:52:00.002+01:002010-12-28T19:00:18.910+01:00Obsession vs. AddictionI know some people that are of the opinion that I have a gaming addiction AND a gaming obsession. After all, I spend a lot of my free time if not playing games, then at least reading about them, watching clips, thinking about them or blogging about them. <div><br /></div><div>If someone were to say, right now, that I have played my last game and I will never again play a game, I would be more than a slight distressed. It <i>is </i>my most prevalent hobby. However, if I still get to watch the evolution of arguably the most interesting medium since the invention of the written word, I think I would manage. If someone were to say: you get to have time-travelling, but you lose gaming, I'd do it in a heartbeat, just to see where it would go in the future. </div><div><br /></div><div>Because games are my obsession. Gaming isn't. I want to see what is going to happen next in the fastest-growing medium ever. Graphics, mo-cap, storytelling, gameplay. They're all improving! And I just want to be there to witness it. This is why I like games so much. They're a unique form of entertainment, and it's constantly changing. </div><div><br /></div><div>I game a lot, too, for two reasons: first of all, it's just for fun. It's a fun hobby, which can be competitive or relaxing, aggravating or soothing. There aren't as many movies that piss me off as there are games, but there aren't as many that can captivate me as much either. </div><div><br /></div><div>The reason I spend so much time with games is because it's <i>both.</i> An obsession <i>and</i> a hobby. But I'd give up the second for the first in a heartbeat. </div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com1tag:blogger.com,1999:blog-7543118171677221560.post-68276626508678399272010-12-20T23:06:00.007+01:002010-12-20T23:45:31.461+01:00I maded a song!<div><object width="492" height="301"><param name="movie" value="http://www.youtube.com/v/tYQ_njT6ADM?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tYQ_njT6ADM?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="492" height="301"></embed></object><br /></div>Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com2tag:blogger.com,1999:blog-7543118171677221560.post-56189754798547819262010-12-20T20:47:00.000+01:002010-12-20T20:48:13.086+01:00UpdateNext one is coming as soon as youtube approves the vid.Iskariothttp://www.blogger.com/profile/11921711477616422761noreply@blogger.com0